e-Sportswashing: how big polluters are gaming a new sport sponsorship market
Taking a cue from the old tobacco industry playbook, major polluters are trying to co-opt a new generation and normalise climate polluting products and lifestyles. Since just 2017, at least 33 polluting sponsorship deals have been struck between the global esports industry and high-carbon polluters. Of these, 27 have been deals with car manufacturers, five with major fossil fuel companies, and two with the armed forces of the United States — the planet’s thirstiest consumer of oil.
Petrostates too, such as Saudi Arabia and Qatar, have sensed the opportunity and spent hugely into the esports sector, sponsoring teams of young gamers and even hosting tournaments in energy-hungry, air-conditioned arenas. In fact, the inaugural Esports World Cup is culminating in Riyadh, Saudi Arabia, where over 1,500 professional gamers have competed across 21 games, with over a million fans following online.
Despite its relative novelty, esports presents a huge opportunity for polluting companies feeling the heat on climate. It is a booming industry. There are already an estimated 500 million esports fans around the world. While this is just a fraction of the three billion active gamers, there is serious room for expansion — and polluters can see the opportunity to groom the next generation.
Alongside the massive growth of the industry is the esports loyal fanbase. It’s international, overwhelmingly young, and male. In the UK, over 50 percent of esports fans are aged between 18 and 34, and overwhelmingly male. Globally, in 2021, more than six in every 10 internet users watching esports were aged between 16 and 35 years old. To put this youthfulness in perspective, only one-in-four ‘die hard’ football fans globally are between 25 and 34 years old.